shchoe Posted November 24, 2021 Share Posted November 24, 2021 Hi, I added Planar Reflection to ObjectMeshStatic. Reflection is applied well. but, there's a problem with the existing ObjectGuiMesh. I added a Planar Reflection to the driver's window. Reflection is applied well. this is the side mirror. this is Rendering before add planar reflection this is Rendering after add planar reflection I want to know why this is happening. I wish i could reflect on the window and look at the side mirror at the same time. My English is not good enough. Sorry. Regards, SeheonChoe Link to comment
silent Posted November 24, 2021 Share Posted November 24, 2021 Hello! Could you please tell us - is that the main issue that you want to fix? Why do you use GuiMesh for that and not the regular mesh? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
shchoe Posted November 24, 2021 Author Share Posted November 24, 2021 (edited) Hello! I simulate driving on the road. When i use a simulator, i want to check the side mirror and overlapping reflection. i want to see that the reflection phenomenon interferes with side mirror. The reflection inside the vehicle is well applied. but i can't see the side mirror. User's point of view out of the window , i can see the side mirror. The reason why use GuiMesh is to dynamically see the side mirror. I wonder if it's a problem with viewport mask or something else. Thank you! Edited November 24, 2021 by shchoe Link to comment
silent Posted November 24, 2021 Share Posted November 24, 2021 I don't think that you can currently use two overlapping planar reflections at the same time (only a single one will be displayed). Can you send us your current car model setup inside the Editor? You can drag and drop car node to the Asset Browser and export it as upackage: https://developer.unigine.com/en/docs/2.14.1/editor2/assets_workflow/assets_migration Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
shchoe Posted November 24, 2021 Author Share Posted November 24, 2021 My unigine editor version is 2.11.0 so i can't export as package... I searched for version 2.11.0 solution. https://developer.unigine.com/en/docs/2.11/editor2/assets_workflow/assets_migration can i send this solution?? Link to comment
silent Posted November 24, 2021 Share Posted November 24, 2021 If all the materials, textures and node files are located at the single folder (including FBX) I guess it should be fine. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
shchoe Posted November 24, 2021 Author Share Posted November 24, 2021 (edited) Okay, I can send a single file containing files. Can i send a zip file to the message on your profile? Edited November 24, 2021 by shchoe Link to comment
silent Posted November 24, 2021 Share Posted November 24, 2021 Sure, that's would be perfect. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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