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IG mode impacting lightning


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Hi,

We are having an issue to make such Tron Legacy like terrain insensitive to sun position, well with IG activated.. whereas it is fine directly in editor.

You can see in screenshot which environment settings changed: scattering LUT and intensity.

image.thumb.png.616aa5b15eb3c417e8cc67db7a5347cc.png

With setting, texture is properly lighted, independently from sun position which can be changed in editor.
But with IG mode activated and world loaded, we still have intensity fluctuation depending on daytime.. and this is not suitable effect.

Would you see maybe issue ground and how to fix it?

Kind regards,
Charles

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Hello!
here are all the places where IG influences the environment:

data/ig/weather/fx/rain_particles/nodes/rain_particles.node
data/ig/weather/fx/snow_particles/nodes/snow_flakes.node

link to lut_base_image lut_mie_image (you can just reset)

data/ig/weather/tracks/clouds_environment.track 
parameter with intensity of preset1 

data/ig/weather/tracks/visibility.track
parameters for environment hazeMaxDistance and hazeDensity

if you are using syncker and you only need to turn off these effects on one slave slave->setSkipFlags(RENDER)


 

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