Lales.Charles Posted September 30, 2021 Share Posted September 30, 2021 Hi, We are having an issue to make such Tron Legacy like terrain insensitive to sun position, well with IG activated.. whereas it is fine directly in editor. You can see in screenshot which environment settings changed: scattering LUT and intensity. With setting, texture is properly lighted, independently from sun position which can be changed in editor. But with IG mode activated and world loaded, we still have intensity fluctuation depending on daytime.. and this is not suitable effect. Would you see maybe issue ground and how to fix it? Kind regards, Charles Link to comment
cash-metall Posted October 1, 2021 Share Posted October 1, 2021 Hello! here are all the places where IG influences the environment: data/ig/weather/fx/rain_particles/nodes/rain_particles.node data/ig/weather/fx/snow_particles/nodes/snow_flakes.node link to lut_base_image lut_mie_image (you can just reset) data/ig/weather/tracks/clouds_environment.track parameter with intensity of preset1 data/ig/weather/tracks/visibility.track parameters for environment hazeMaxDistance and hazeDensity if you are using syncker and you only need to turn off these effects on one slave slave->setSkipFlags(RENDER) 1 1 Link to comment
Lales.Charles Posted October 1, 2021 Author Share Posted October 1, 2021 Hi, Thanks for precise explanation and especially quick fix option! Works simply fine ;-) Kind regards, Charles 1 Link to comment
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