Lales.Charles Posted September 21, 2021 Share Posted September 21, 2021 Dear support, Currently still in 2.13.0.1, we do observe times to times a strange behavior with mount points that we use heavily. In editor, selecting a node to export a mesh from it, in properly location using one of the mount point -> instead of creating the file in the proper folder (of mount point), a new path folder structure is created in <project>/data directly.. with same name as mount point. Runtime generator is then unable to run properly with kind of seg fault when starting "Editor's Systems Initialization".. Would you be able to reproduce this issue? See how to fix it? Already fixed in 2.14 maybe..? Kind regards, Charles Link to comment
silent Posted September 22, 2021 Share Posted September 22, 2021 Hi Charles, Right now we can't reproduce described behavior (even in 2.13.x branch) for .mesh export. However, if we do export to .FBX (not .mesh) - in that case we have similar behavior. That's known issue and right now we don't have any workarounds for it. So the questions is - are trying to export to .mesh or .FBX? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Lales.Charles Posted September 28, 2021 Author Share Posted September 28, 2021 Hi, You mean you get this weird path duplication between mount point and data folder? You then reproduce the issue with RuntimeGenetor? Would it be the same in 2.14 (and next 2.15)? Kind regards, Charles Link to comment
bmyagkov Posted October 1, 2021 Share Posted October 1, 2021 On 9/29/2021 at 1:22 AM, Lales.Charles said: Hi, You mean you get this weird path duplication between mount point and data folder? You then reproduce the issue with RuntimeGenetor? Would it be the same in 2.14 (and next 2.15)? Kind regards, Charles Charles, hello! Actually everything remains the same as it was at previous releases, we have kind of know issue but connected exactly with FBX Andrey already asked you before, it is important for us to understand now - are you trying to export to .mesh or .FBX? Thanks! Link to comment
Lales.Charles Posted October 1, 2021 Author Share Posted October 1, 2021 (edited) Hi, Don't worry, the export is not important. But I think I exported in .mesh. What was impacting is the runtime generator unable to run properly just because of such miss-match between locally created and mount point paths.. Kind regards, Charles Edited October 1, 2021 by Lales.Charles Link to comment
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