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VR with Oculus, using VR Template and 3rd person view in the same project


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Dear all,
It's possible ( and eventually the best way) to create in the same project (C++) started from a VR Template a 3rd person character and dedicated view and controller to be used when no VR HMD is available.

In the splash screen of the app, when using VR Template, you have the option to select VR mode, and you can also set as disabled. When VR mode is disabled, you can use your keyboard and mouse to navigate but the view will remain the same ( first person ) 
How to proceed? Any suggestion or example available?

Thanks. 

VR_Mode.png

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andrea.padovani

You need to write and additional 3rd person player implementation and switch between VR Player and your 3rd person player when needed. Unfortunately, there is no specific examples available for that use-case, but you can at least check the switching logic in our existing projects (like Foxhole or Superposition).

Thanks!

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