SaiKrishna Posted September 7, 2021 Share Posted September 7, 2021 Hi, Am trying to take the 360 render of the camera animation/ track. but when I click grab camera track animation is not working, where as it is working in the editor. I have assigned the track in the video grabber as well. Am i missing anything, or is there any other procedure to get the 360 camera track/animation sequence. Link to comment
silent Posted September 7, 2021 Share Posted September 7, 2021 SaiKrishna What do you mean by camera track is not working? Can you show us what exactly going on (a small video / screenshots would be perfect)? Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
SaiKrishna Posted September 7, 2021 Author Share Posted September 7, 2021 Hi thank you for the replay. Pl find the attached video. animation is working properly in editor, when the sequence is taken there is no animation. Unigine_anim.webm Link to comment
silent Posted September 7, 2021 Share Posted September 7, 2021 That's super strange. Thanks for the reproduction, I will send this issue to our QA teams to verify. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
SaiKrishna Posted September 7, 2021 Author Share Posted September 7, 2021 (edited) ok thank you Pl let me know when it is fixed. is there any ETA Edited September 7, 2021 by SaiKrishna mention in detail Link to comment
vadim.lisev Posted September 7, 2021 Share Posted September 7, 2021 8 hours ago, SaiKrishna said: Hi thank you for the replay. Pl find the attached video. animation is working properly in editor, when the sequence is taken there is no animation. Unigine_anim.webm 40.84 MB · 0 downloads You are grabbing from editor camera, not from game camera (that animated in track) 2 Link to comment
SaiKrishna Posted September 8, 2021 Author Share Posted September 8, 2021 Hey Thank you Vadim Link to comment
SaiKrishna Posted September 8, 2021 Author Share Posted September 8, 2021 Hi, the 360 output had come. but how to avoid the holes in the top and bottom. attached the reference video. com.oculus.shellenv.mp4 Link to comment
silent Posted September 8, 2021 Share Posted September 8, 2021 Due to the nature of how this images are being grabbed it's impossible to stitch them without artifacts. I've tried to load my grabbed 360 panorama to Chief Architect 360 service and I'm getting no black circles, but different artifacts. Bottom: Top: My initial image is 3820x2160 (Curved 360 panorama). So I guess you need to find a different viewer implementation or/and adjust your current's viewer algorithm to correctly handle such situations. Here's the screenshot from desktop app FSP Viewer: As an option you also can limit viewers angle, so it would not able to see the black circles at all. Test image: 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted September 8, 2021 Share Posted September 8, 2021 Btw, I was able to display image with no artifacts in FSP Viewer when I grabbed 6000x3000 px screenshot. However, the other web-based services still have similar artifacts. Test image: 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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