Lytz187 Posted August 6, 2021 Share Posted August 6, 2021 Hey there, is there anything I need to keep in mind when using standard C++ Multicast Delegates and/or Interfaces within the Unigine API? (Especially in conjunction with the C++ Component System --> Might that even work?) Thanks, tL. Link to comment
rohit.gonsalves Posted August 8, 2021 Share Posted August 8, 2021 Dear @Lytz187, The simple answer is Yes you may and it will work until you respect the thread safety of GPU and CPU workloads, UNIGINE Main thread. Rohit 1 Link to comment
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