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RagDoll body with inverse kinematics (locomotive) have vibration


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Hi,

i have skinned mesh with ragdoll body that have set leg's bones to drive by physic.

I cannot find out why the leg have vibration. it's created on base UnigineScript -> Physics -> ragdoll_7 example.

Can some one tell me, what cause this behaver and how can be fixed?

Thanks

Honya 

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honya

You can try to adjust physics settings, such as:

  • Iterations: 4;
  • RagDoll Rigidity: 0.01;
  • RagDoll Mass: 10;
  • Bones Linear Damping / Angular Damping: 0.1;

This will not result in a perfect stable motion, but shaking will be reduced. Adding a physical shape into the box will also improve stability of calculations.

Thanks!

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