honya Posted May 17, 2021 Share Posted May 17, 2021 Hi, i have skinned mesh with ragdoll body that have set leg's bones to drive by physic. I cannot find out why the leg have vibration. it's created on base UnigineScript -> Physics -> ragdoll_7 example. Can some one tell me, what cause this behaver and how can be fixed? Thanks Honya Desktop 2021.05.17 - 15.37.40.01.mp4 Link to comment
Jeff_D Posted May 17, 2021 Share Posted May 17, 2021 nothing wrong with a lil bit of foot massage Link to comment
silent Posted May 19, 2021 Share Posted May 19, 2021 honya You can try to adjust physics settings, such as: Iterations: 4; RagDoll Rigidity: 0.01; RagDoll Mass: 10; Bones Linear Damping / Angular Damping: 0.1; This will not result in a perfect stable motion, but shaking will be reduced. Adding a physical shape into the box will also improve stability of calculations. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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