demostenes Posted April 21, 2021 Share Posted April 21, 2021 If you have clutter controlled by terrain layer and use several landscape layers, clutter is spawned according to the first layer, not taking into account texturing overrides from other landscape layers: Link to comment
vvvaseckiy Posted April 22, 2021 Share Posted April 22, 2021 Hi demostenes, In basic case terrain mask works fine on our side. But there's might be confusing behavior, when clutter/grass needs to be re-enabled after enabling or moving overriding .lmap. It's legacy restriction, and it will be fixed in future versions. Could you please verify that clutter sets correctly on mask after re-enabling. If it's not the issue, could you please give clue where this behavior could be seen in your project? Thanks Link to comment
demostenes Posted April 22, 2021 Author Share Posted April 22, 2021 1 hour ago, vvvaseckiy said: Hi demostenes, In basic case terrain mask works fine on our side. But there's might be confusing behavior, when clutter/grass needs to be re-enabled after enabling or moving overriding .lmap. It's legacy restriction, and it will be fixed in future versions. Could you please verify that clutter sets correctly on mask after re-enabling. If it's not the issue, could you please give clue where this behavior could be seen in your project? Thanks Sorry, it seems it was issue on our side. Link to comment
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