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How to render color for seperate Window of AppWall


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I am using the Unigine of version 2.6. I use the plugin AppWall  2x1, I want to seperate color the monitor.

I use the render::setColorWhite and render::setColorBrightness(),but the both monitor will change color.

Is there some way can only color one monitor?

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You can do it only by modifying AppWall plugin sources (<SDK>/sources/plugins/App/AppWall).

In D3D11AppWall.cpp you can modify D3D11AppWall::render_window() method (similar naming is also available in GLAppWall.cpp) and execute your code to alter the additional viewports behavior.

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