demostenes Posted April 9, 2021 Share Posted April 9, 2021 According to documentation it should be possible to have geometric waves on water mesh. I ve created water mesh with following triangulation and UV map (this is export from Unigine, polygons are overlapping in 0,1 space). It works, but there are no geometic waves, it stays flat. Waves radius parametr does nothing. What am I doing wrong? Thanks. Link to comment
silent Posted April 12, 2021 Share Posted April 12, 2021 Hi Jirka, Looks like you need more triangles (more vertices) in order to simulate some geometry waves. Try to create a simple plane primitive inside the Editor and specify the number of segments about 100 - that would be a good starting point in understanding how the mesh water waves works. Also, make sure that you have amplitude value set to higher than 0 value. If nothing helps - please send us your new water mesh, we can check what's going on here. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted April 12, 2021 Author Share Posted April 12, 2021 4 hours ago, silent said: Hi Jirka, Looks like you need more triangles (more vertices) in order to simulate some geometry waves. Try to create a simple plane primitive inside the Editor and specify the number of segments about 100 - that would be a good starting point in understanding how the mesh water waves works. Also, make sure that you have amplitude value set to higher than 0 value. If nothing helps - please send us your new water mesh, we can check what's going on here. Thanks! I did quite a alot triangles in the direction of flow, I though it will be enough. Ok, so I ve created plane with 100 segments, but I have still no geometric waves. Waves radius parametr does nothing: Link to comment
vvvaseckiy Posted April 13, 2021 Share Posted April 13, 2021 Hi demostenes, To make geometry waves work, besides from setting wave parameters in water_mesh material. You need to adjust wave parameters in ObjectWaterMesh object. 1 Link to comment
demostenes Posted April 13, 2021 Author Share Posted April 13, 2021 (edited) 19 minutes ago, vvvaseckiy said: Hi demostenes, To make geometry waves work, besides from setting wave parameters in water_mesh material. You need to adjust wave parameters in ObjectWaterMesh object. Thanks! I thought It will be some stupid mistake. And last question, what are requirments for uv map? Seamless in 0,n or 0,1 with seams (and overlapping UVs) or 0,1 seamless? Edited April 13, 2021 by demostenes Link to comment
silent Posted April 13, 2021 Share Posted April 13, 2021 Just a regular UV map (0,1) should be fine, with no exotic :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted April 13, 2021 Author Share Posted April 13, 2021 Just now, silent said: Just a regular UV map (0,1) should be fine, with no exotic :) Thanks :) Link to comment
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