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Why is it clear and fuzzy


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7 minutes ago, werner.poetzelberger said:

I would guess that this is the mipmapping of the texture.

Which texture format are u using?

b.w.

Tga 2D/DXT5/RGBA8 1024*1024

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Easy thing to test is, to play with the mip bias in the material (States > mip bias > adjust the slider). If that changes something then it is the mipmapping.

The anisotropic filtering might also be a poi, should use mostly 16 times AF.

Try an uncompressed format RGB8 as well.

Edited by werner.poetzelberger
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