demostenes Posted March 6, 2021 Share Posted March 6, 2021 (edited) When I fly camera too close to inset terrain (high res terrain in low res terrain), it is being culled in same cases. Main terrain is works OK. Bug? Or I need to set something somewhere? Edited March 7, 2021 by demostenes Link to comment
silent Posted March 8, 2021 Share Posted March 8, 2021 Hi Jirka, Is there any chance to take a look into this in your repo? Which branch and revision? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted March 8, 2021 Author Share Posted March 8, 2021 Sure, pick latest revision (2237+), data/esqworld/demo_test.word. Link to comment
vvvaseckiy Posted March 9, 2021 Share Posted March 9, 2021 Hi demostenes, Thank you for detailed info. Unfortunately this behavior caused by some sparse bug. For now there's no stable workaround for this, but i've noticed that incorrect culling disappears after disabling, than, enabling, malfunctioning LayerMap(LandscapeLayerMap_1) node in Nodes Hierarchy. I've forwarded this issue to our r'n'd team for further investigation. We'll fix it in future updates 2 Link to comment
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