ExBemined Posted March 4, 2021 Share Posted March 4, 2021 We are having some issues where omni lights do not affect particles anymore when shadow is disabled: We used this in previous versions of the engine and it worked fine, is this a bug or do we need to check some additional checkbox in 2.13 for this to work? Link to comment
silent Posted March 4, 2021 Share Posted March 4, 2021 Hi Michiel, Looks like a bug. As a workaround you can can leave omni lights shadow enabled, but disable all the side (X / -X <...>) shadows. As far as I remember this issue has been already fixed in our internal builds, will double-check and report back tomorrow. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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