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Omni light affecting particles


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We are having some issues where omni lights do not affect particles anymore when shadow is disabled:

OmniLightParticles.thumb.jpg.6735ad2402376fb0c2df9f82d0ef4b23.jpg

We used this in previous versions of the engine and it worked fine, is this a bug or do we need to check some additional checkbox in 2.13 for this to work?

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Hi Michiel,

Looks like a bug. As a workaround you can can leave omni lights shadow enabled, but disable all the side (X / -X <...>) shadows.

As far as I remember this issue has been already fixed in our internal builds, will double-check and report back tomorrow.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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