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[SOLVED] render_exposure value


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In the setting of the editor and the setting of the runtime, the values of the exposure are different.

Can you tell me why it's different?

 

The film_linear_scale value is the same for the editor and runtime.

image.thumb.png.c95741e05da6f65911293ae42b9bebbd.png

image.png.390a0a85a6163508ec10e0d09fc0d276.png

 

 

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look at AppWorldLogic.cpp

int AppWorldLogic::init()
{
	// init systems, do some optimizations for IG
	Game::setEnabled(1);
	Physics::setEnabled(0);
	Render::setMotionBlur(0);
	Render::setLightsLensFlares(0);

	Render::setWhiteBalance(false);
	Render::setExposureMode(0); //
	Render::setExposure(1.0f); //
//....
}

 

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