zomaru Posted March 3, 2021 Share Posted March 3, 2021 Please tell me how can I call the bones through Node to manage them? I tried through ObjectMeshSkinned but it gives me an error. Link to comment
fox Posted March 4, 2021 Share Posted March 4, 2021 Hi zomaru, Could you please elaborate a bit on your problem, give a bit more details, what exactly are you trying to do? Thanks! Link to comment
zomaru Posted March 4, 2021 Author Share Posted March 4, 2021 I added a "robot arm" in dae format to the scene and I want to control this arm programmatically, but I don't know how to access the arm bones via Node. In the library there is a class ObjectMeshSkinned in which there is a transformation of bones in the world space I tried to access it through it but my object is not this class, so I am now at a dead end. Link to comment
fox Posted March 4, 2021 Share Posted March 4, 2021 May I ask you to send me your model (via a private message) to check and try to figure out what's the problem? Link to comment
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