Camera clipping around near terrain


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I have been experiencing an issue for a while now where both the editor camera and player camera both show invisible terrain in the foreground at certain angles. Does anybody know why this might be? If I rotate the camera down towards the missing terrain it loads into view. Both cameras have a 0.1 near clipping distance (so it shouldn't be that) Hope these screenshots can help to get to the bottom of this! 

The third image uses the render_settings_nature preset and the near clipping on the terrain is even more pronounced. 




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