Gnollrunner Posted January 22, 2021 Share Posted January 22, 2021 Hi, I just had a quick question about Unigine. I've never used it (or any engine) before. I have a smooth voxel based procedural world generator written in C++. Right now it uses DirectX 11. It does chunking and re-chunking, supports space to surface travel and so forth. Currently it's in wire frame, but I do generate normals so it's all set for shading. I also have the physics covered as I just need sphere to mesh collision at this point, and I ported some code from an old project for that. I would like to port it to a game engine. However the big problem is it generates everything in 64 bit floating point since I'm working with worlds about 1000Km diameter. I know Unigine supports large coordinates, but I gather from my reading that the community version does not. I just wanted to verify that fact. Thanks in advance. Link to comment
romain.janil Posted January 22, 2021 Share Posted January 22, 2021 As far as I know 64 bit double precision is available from Engineering edition only, not community I'm afraid. 1 Link to comment
Recommended Posts