Arex786 Posted December 19, 2020 Share Posted December 19, 2020 As we all know, PBR textures bring the realism in the project. I want to know what channel, sh texture contains which PBR texture. e.g in Unity, a mask map contains a channel of RGB where R represent metallic map ,G represent occlusion map , B represents Detail mask and A represents Smoothness. Link to comment
silent Posted December 19, 2020 Share Posted December 19, 2020 Shading texture should contain following mappings: Shading (R — metalness, G — roughness, B — specular) — for 3-channel shading textures (postfix: _sh) Shading (R — metalness, G — roughness, B — specular, A — microfiber) — for 4-channel shading textures (postfix: _sh) Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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