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Using assets from a different unigine project with a higher version


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Hi Antoine,

There is no 100% that they would work, but you can try to manually copy only the primary assets (FBX, textures) so the Editor would generate runtime assets for the 2.12 version. After that you can build the nodes inside the Editor as you need.

Some material parameters may be also missing or working not as they intended to work.

Thanks!

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