adrian.licuriceanu Posted December 4, 2020 Share Posted December 4, 2020 Hello, Since some of our materials are created on the fly, in run-time, using Unigine API, I noticed that receive shadows (and receive world shadows) are missing from Material API. Is this a overlooking or do we have some alternative? Kind Regards Adrian L. Link to comment
silent Posted December 4, 2020 Share Posted December 4, 2020 Hi Adrian, There is no option like receive shadows available anymore. If you need to hide the shadows on the specific object I would recommend to simply use emission (or overlap state in the material settings). You can check the Art Samples and pbr_materialsballs world for the reference - there are set of unlit materials provided for the reference. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
adrian.licuriceanu Posted December 4, 2020 Author Share Posted December 4, 2020 Hi, ok thank you. We are using emission for all these surfaces so I guess we are ok. Link to comment
Recommended Posts