Lales.Charles Posted December 3, 2020 Share Posted December 3, 2020 Dear UNG support, In default.boot, the setting materials_loading_mode set to 2 seem to impact editor launch time... significantly, if not simply prevent it from opening. It is maybe normal; you clearly warm in documentation of that: "recommended to be used for production phase". It is indeed useful with IG, but we currently still need to edit our worlds. Would you recommend a way to deal with that? Kind regards, Charles Link to comment
silent Posted December 3, 2020 Share Posted December 3, 2020 Hi Charles, Default materials_loading_mode is set to 1 for newly created projects (at least I couldn't find any case when it would be set to 2 by default). You can manually set it to 1 in config and override via command line start up options in the final build. Can't see any issues here :) Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Lales.Charles Posted December 4, 2020 Author Share Posted December 4, 2020 Hi, Thanks, good idea to put it as -console_command "materials_loading_mode 2". You confirm it is overriding settings from default.boot..? Kind regards, Charles Link to comment
silent Posted December 4, 2020 Share Posted December 4, 2020 I think -console_command is also not needed there just -materials_loading_mode 2 (but I may be wrong). Command-line start-up options always override parameters from the config files. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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