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Collision mesh lower then terrain texture


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After I upgraded Unigine to version 2.13.0, objects started to fall about 0.5m (unit) under texture of landscape terrain. Is there any parameter to offset (with vec3??) collision mesh?  

Texture.png

UnderTexture.png

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Hi Roman,

Do you have backed up project from 2.12? We would like to upgrade it on our side and see if we can reproduce the same behavior. If you have a backup - could you please send the data folder contents somewhere and give me a link for download?

Right now I was unable to do it on my test projects.

Thanks!

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You can also play with collision settings in object's parameters and tune the precision of the intersection

Here is the dedicated paragraph about possible options that you can tweak:

How to submit a good bug report
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FTP server for test scenes and user uploads:

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Hello!

This behavior caused of high value of detail's height and it's kind of our fall that we leave such a great numerical value here and we will reduce default settings in a future update.

So, your issue will be easily fixed by decreasing height value at details settings, see attached video below.

Intersection does not work with details, since it is used for such a small things like leaves, rocks and etc.

Thanks!

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