demostenes Posted October 31, 2020 Share Posted October 31, 2020 Does Unigine uses mikk tangent space? Thanks. Link to comment
silent Posted November 2, 2020 Share Posted November 2, 2020 Hi Jirka, We do not use Mikk tangent space (there should be also the sample with different normal maps examples in Art Samples). The recommendation is simple: add add uv seams on the hard edges, that will work everywhere. Right now we don't have any plans to integrate that tangent space into the engine itself. We also have an experience that across different software with Mikk tangent space support where the same normal map displayed differently (that would not happen with our current recommendations). Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted November 2, 2020 Author Share Posted November 2, 2020 2 hours ago, silent said: The recommendation is simple: add add uv seams on the hard edges, that will work everywhere. Sure, thats what I do now. I was just curious, Thanks! Link to comment
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