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Unigine tangent space question


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Hi Jirka,

We do not use Mikk tangent space (there should be also the sample with different normal maps examples in Art Samples).

The recommendation is simple: add add uv seams on the hard edges, that will work everywhere.

Right now we don't have any plans to integrate that tangent space into the engine itself. We also have an experience that across different software with Mikk tangent space support where the same normal map displayed differently (that would not happen with our current recommendations).

Thanks!

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2 hours ago, silent said:

The recommendation is simple: add add uv seams on the hard edges, that will work everywhere.

Sure, thats what I do now. I was just curious, Thanks!

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