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Disabling TAA Ghosting


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Hello,

 

we are getting very heavy visible ghosting when we are setting the viewpoint inside a cockpit with alpha blended front windows of a car.

It is reproducable with an alpha blended plane in front of the material ball in the test scene.

If you are approaching the plane the ghosts drift apart more and more.

Disabling "Deferred Buffers" on the material will work arround this.

But we are experiencing also ghosting  of the vehicles opaque geometry when moving with the vehicle in a cockpit or chaseview.

Is there a function to eliminate this behavior for a node tree?

We can observe this in 2.10 to 2.12 version of the engine.

 

Thanks

2020-10-21 13-43-25.mkv

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  • 4 months later...

Sebastian,

Thank you, that's very helpful.

We did changes in TAA algorithms to reduce the "internal" ghosting, but on this case with "external" ghosting we didn't have much time to spend. I will rise priority of this task and we will see what we can do about it in the next releases.

Btw, what is your typical frame-rates when you see this in your projects?

Thanks!

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  • 1 month later...
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