werner.poetzelberger Posted September 30, 2020 Share Posted September 30, 2020 What do you think about that? https://www.popcornfx.com/sdk/ B.W. Link to comment
silent Posted October 1, 2020 Share Posted October 1, 2020 Yeah, that's interesting approach. I guess we would eventually introduce the similar approach (depends on overall progress of the node-based material editor). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted October 1, 2020 Author Share Posted October 1, 2020 It is possible to integrate it via plugin. Would that make sense? I have not work with PopFX much , but it seems to be a powerful tool. Might be an easier solution to intergrate that. Q. is if ppl would use it or if there is need of such a thing anyway. I just stumble over tools from time to time and often these provide integrations for UE and Unity. We are not often in a need of these or we can find a different way of integration, e.g. just the content ex. Speedtree. Is UNIGINE thinking of middleware or 3rd party software (or is this possible anyway for us). b.w Link to comment
silent Posted October 2, 2020 Share Posted October 2, 2020 I guess it's possible, but it's for sure not an easy task. We are thinking more of our internal node-based particles system, but it's too early to make any assumptions anyway. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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