AttackGorilla Posted September 10, 2020 Share Posted September 10, 2020 using C#, I have a fracture body and when I use "bf.Broken = true;" within Init() the body fractures fine. However if I use "bf.Broken = true;" within Update() the fracture body disappears. Is there a proper way to break within Update() or is there some other alternative? I am trying to code specific conditions for the body to meet before it fractures [basically if, then break]. Link to comment
AttackGorilla Posted September 11, 2020 Author Share Posted September 11, 2020 Figured it out. If anyone else runs into this issue you have to make sure you use "bf =new BodyFracture(mesh);" and all the other bf related parameters within the UPDATE() instead of within the INIT(). Link to comment
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