AttackGorilla Posted August 31, 2020 Share Posted August 31, 2020 If I set a primitive to rigid body type in the drop down. Is there a simple way to move that rigid body along x axis with a key press via C# while maintaining its rigid body physics? Or does it require all the rigid body physics to be programmed rather than being selected from the drop down? Link to comment
moroz Posted September 1, 2020 Share Posted September 1, 2020 Hi! If you want any move controls for rigid body you need to program it. You can see in SDK Demos / C# Third Person Platformer about it. On 8/31/2020 at 9:58 AM, AttackGorilla said: Or does it require all the rigid body physics to be programmed rather than being selected from the drop down? These are unconnected things. You can add body via code or editor and work with it. Link to comment
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