[SOLVED] Skip Shading for ObjectMeshStatic


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Hello,

is it possible to disable Shading on a ObjectMeshStatic. I want to use a rendered Texture on it, but it must not be shaded.

I already tried to use it as a emission texture in the material but there ist still shading applied to it.

Thanks

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Thanks silent,

Material::setTransparent(2);
Material::setOverlap(1);

did the trick.

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  • silent changed the title to [SOLVED] Skip Shading for ObjectMeshStatic