gamedev2020 Posted August 7, 2020 Share Posted August 7, 2020 (edited) The API says: Quote void RenderObject ( Object object, vec4 color, float duration = 0.0f ) Renders an object wireframe. Arguments Object object - Object, which wireframe will be rendered. vec4 color - Color, in which the wireframe will be rendered. float duration - Time period (in seconds) during which the rendered element shall be displayed. 0 - means "display forever" (default). I made a script to visualize some debug information, when i click the defined button, the callback is as follows: Visualizer.Enabled = wiremesh_enabled; // its true, i checked Visualizer.RenderObject(some_object, new vec4(1,0,0,1)); // duration 0 = forever When i run the script, it shows nothing for the wireframe. But the same script, changing only the duration to something above zero, it works as expected. Engine version: 2.12.0.2 ver-2.12.0.0-ead212 (using C#) OS: Windows 7 x64 DebugHelper.cs Edited August 7, 2020 by gamedev2020 Link to comment
silent Posted August 10, 2020 Share Posted August 10, 2020 gamedev2020 Thank you for the test code. It looks like it's a bug in documentation. 0 shows wireframe for a single frame (as it was before 2.12 update). To set the infinity time for wireframe rendering you can use following constant: Unigine.MathLib.INFINITY: Visualizer.RenderObject(some_object, new vec4(1,0,0,1), Unigine.MathLib.INFINITY); Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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