demostenes Posted July 31, 2020 Share Posted July 31, 2020 It seems, that in 2.12 polygon offset parameter in material stopped working. We ve been use it in some cases to prevent z-fighting, for example (rev 1597+): \data\asset_library\nodes_for_locations\MedeaPedestalA_dekor_medea.node Link to comment
silent Posted July 31, 2020 Share Posted July 31, 2020 Polygon offset has been removed. Closest alternative is geometry inflation (baloon / wire modes) option. Could you please check if that will work in your case? This parameter has a lot of dependencies from the exact GPU model and driver. We need some additional time for research how to make it more stable. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted August 4, 2020 Author Share Posted August 4, 2020 We have decided to modify these meshes. It will be cleaner solution and there is only cca 50 of them. Link to comment
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