Jump to content

[SOLVED] How to create RGB shader for metalness workflow?


photo

Recommended Posts

So I understand that {Metalness, Roughness, Specular} can be defined by a single texture file with the corresponding {R,G,B} channels in the metalness workflow. Also that while importing textures, you can set a preset for that specific texture asset to work in such field or another. However the real question follows:

 

How do I turn 3 separate Black&White metalness, roughness, & specular texture files into a single texture file with the appropriate color channels RGB.

Followup question, is this something easily done through Unigine, or is this something I should use a third party software for.

 

I'm currently trying to figure out how to manipulate the black an white textures in Gimp to mask into a single texture... But that is a bit challenging as well considering I am very new to texture & material design.

tex_help.png

Link to comment
  • silent changed the title to [SOLVED] How to create RGB shader for metalness workflow?
×
×
  • Create New...