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Using SSAO without shadow boundary of Cubemap


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Hello.

I am recently working on making a viewer program using a 360-degree image.

I have made it by using an equirectangular concept, but I get a problem with it.

The one of rendering features, SSAO, effects on a viewer image as SSAO makes unnatural boundaries from shadow on CubeMap's boundaries.

I made a video clip to show those unnatural boundaries.

Is there a way to make a viewer image without those shadow boundaries as I am still using an SSAO feature?

Here is a video clip:

 

 

 

 

equirectangular.png

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Hi,

Most of the screen-space camera effects (Adaptive exposure, SSAO, SSR and simiarl) should be turned off when you rendering panorama. It's impossible to synchronize such effects behavior with moving camera for multiple viewports. Alternatively you can try to find such SSAO parameters combination where this artifacts would be less visible.

For that use-case you can try to use baked AO inside textures (you can bake it in almost any 3D DCC tool).

Thanks!

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