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ObjectWaterMesh reflection bug?


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a small scene with objectWaterMesh as a river, in SDK 2011-07-21, a strange shadow appeared on the water surface, and this shadow sometimes disappeared , sometime appeared, also this shadow moves with camera.

 

see the attachments.

 

post-49-0-62446100-1311645183_thumb.jpg

post-49-0-75813700-1311645190_thumb.jpg

This weired shadow didn't show in versions before 2011-07-21.

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a small scene with objectWaterMesh as a river, in SDK 2011-07-21, a strange shadow appeared on the water surface, and this shadow sometimes disappeared , sometime appeared, also this shadow moves with camera.

 

see the attachments.

 

post-49-0-62446100-1311645183_thumb.jpg

post-49-0-75813700-1311645190_thumb.jpg

This weired shadow didn't show in versions before 2011-07-21.

Hi, steve3d!

Could you provide a test scene, please?

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We use patched engine, also some feature integrated to editor, so I don't know how to send you the test scene.

 

I've tested tropics scene, but I got a error in console:

11:16:22 D3D10Shader::loadVertex(): error in "core/shaders/default/water/vertex_surface.shader" file
11:16:22 defines: NVIDIA,NVIDIA_NV60,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_DEFERRED,USE_PARALLAX,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,HAS_DEFERRED_PARALLAX,USE_SRGB,USE_PHONG_RIM,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,DIRECT3D10,USE_FEATURE_LEVEL_10_1,SURFACE_LIGHT_SPOT,SPOT,FOAM,WAVES
11:16:22 D:\Develop\UnigineSDK-source-2011-07-21\bin\core\shaders\default\water\vertex_surface.shader(291,12): warning X3578: Output value 'main' is not completely initialized

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it's not a speedtree problem, I've created minimal scene from our scene. in attachement.

 

I've placed the playerNode at the position which you can easily see the buggy shadow. check it please.

JinChuanHe.rar

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