Lales.Charles Posted July 13, 2020 Share Posted July 13, 2020 Dear support, Doc mentioned a change in scale, meter being being default unit:https://developer.unigine.com/en/docs/2.11/upgrade/migration_content/?rlang=cpp It does impact migration of VR assets, e.g. Vive controller and base station. Manual migration have been done on these asset.. but this is not enough/working, and have to take care in editor to change scale of the mesh and reimport it. Would be nice smthg that would spare time on figuring out what's wrong.. just when migrating SDK. Kind regards, Charles Link to comment
morbid Posted July 16, 2020 Share Posted July 16, 2020 Hello Charles, Yes some assets required manual reimport. However, I didn't notice anything irregular with standard VR fbx model. Have you had their scale broken after upgrading to 2.11? Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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