werner.poetzelberger Posted July 13, 2020 Share Posted July 13, 2020 Atm i see, that i can assign a Landscape Terrain Material to the Surface of a TerrainObject. In fact there are no shading parameters as in a classic Material like color, and the PBR parameters. What if I want to color the whole landscape, or let it be more shiny. Could I do this with a single, global Material? best.w. Link to comment
morbid Posted July 13, 2020 Share Posted July 13, 2020 Hi Werner, Sure, you can do this. Just assign any white mask to one of the LayerMap mask channels, then inherit a detail material and configure albedo settings. You'll modify the whole Landscape surface by this. Thanks. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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