Jump to content

[SOLVED] ObjectGrass extension on Landscape Layer Map


photo

Recommended Posts

Created a node for trees impostors that need to be spawn over a specific mask, but in fact they are cut off at a certain height

image.png.ab84a65035dc4a7492ee55f088bc6866.png

image.png.eb79997d0df4e64e6f586cbe7f3e21cf.png

Using the Mask Terrain to control his position, but changing Size X and Y and all the other parameters change the appearance but not the fact the trees are not applied below that level.

The mask of course is extended on all the surface up to the bottom point of the Terrain.

Edited by davide445
Link to comment

Hello morbid, already tried a bit all the options I can think about, included the Angle to 0.

Indeed increase the coverage, but not below previous level

image.png.31dd406b0744a9135a31b60baf6fcad6.png

Tried increasing size, changing step, subdivision, Treshold do 0, Min visibility to 0, min fade to 150, disabled thinning, etc.

Attached the height map and the mask I'm using to positioning the trees

 

height_mask.rar

Edited by davide445
Link to comment

image.thumb.png.829185380b55821089395d4f05f2a401.png

Just what I see from here, your clutter object ends here and has a very weird rotation ...

Did u position it correctly?

Link to comment
1 minute ago, werner.poetzelberger said:

Just what I see from here, your clutter object ends here and has a very weird rotation ...

I didn't create any cutter object...

The problem is exactly this one, they are "cutted off" at this strange height and I didn't understand why

Link to comment

But which node is this? Impostor grass? Look where the Pivot is.

btw I didnt mean CUTTER. but CLUTTER.

Edited by werner.poetzelberger
Link to comment

An ObjectGrass.

Ok now read correctly, clutter. I dind't positioned it, just select the Mask Terrain for the Pine mask.

Selecting Slope mask they are correctly positioned on the slopes, but again up to this height

image.png.e426f5de6a4127752c7e7b6dca39af82.png

image.png.a8c42d3e25ff02b4ba2370d1758b066b.png

Edited by davide445
Link to comment

I was testing your ObjectGrass in my original Landscape and give the same problems, so something odd was going on in my Landscape setup.

Returning back to the origin, I noticed you have all on 0,0,0 so I tried to restore to 0 on the Landscape (I have rotated it for reasons I didn't remeber and so all other elements are also shifted and/or rotated respect the origin).

In this way after resetting the Mask Terrain and recreating the Details all is fine
 

image.png.de68c4d77b11482129b096b6631eea1c.png

  • Like 1
Link to comment
×
×
  • Create New...