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Question Oblique Frustum getIntersection


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I am testing using the sample source Oblique Frustum.

The Box node is moving based on mouse coordinates.


WorldIntersectionPtr intersection = WorldIntersection::create();

ObjectPtr obj = World::get()->getIntersection(pStartPoint, pEndPoint, 1, exceptUNode, intersection);

I want to include hidden nodes in exceptUNode.

Question
Can you detect hidden nodes with Oblique Frustum??

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Edited by bboguni
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