davide445 Posted June 5, 2020 Share Posted June 5, 2020 (edited) Testing the creation of a fire situation in a tunnel, seems Omni light it's not casted on smoke particles This is with sun enabled This with sun disabled Also enabling as collision object and collision surface both the particle and the upper node (same mask) still the smoke pass trough and it's not deflected Edited June 5, 2020 by davide445 Link to comment
bmyagkov Posted June 11, 2020 Share Posted June 11, 2020 Hello! 1) In order to make fire smoke visible with Omni Light you need to enable "Omni Light" state in "Lighting" parameters of target particles, since out of the box it is disabled. 2) You don't need to use collision for that, there is special tool coming with ObjectParticles, called "Deflectors", for more info read following article https://developer.unigine.com/en/docs/2.11/objects/effects/particlesfollowing and check our "Art Samples" demo, scene what you are looking for is called "particles\particles_forces_noises_deflectors.world" Here is pretty raw example how it should work: 2020-06-11 13-19-34.mp4 And one more thing - make sure gizmo for particles is enabled in helpers to make deflectors visible Thanks! 1 Link to comment
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