werner.poetzelberger Posted May 29, 2020 Share Posted May 29, 2020 -video_fullscreen Fullscreen mode 0 is a windowed mode1 is a fullscreen mode2 is a fullwindow mode when an application window is rendered without decorations Mode 2 still has borders (a windowhead bar). Link to comment
morbid Posted May 29, 2020 Share Posted May 29, 2020 Hi Werner, Just launched the engine with -video_fullscreen 2 argument and can't see any borders. Can you elaborate? Video or a screenshot will be useful. Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted June 2, 2020 Author Share Posted June 2, 2020 So. We are starting it like ... see attachment. On a screen with 1920x1920 native resolution. launch_release.bat Link to comment
morbid Posted June 2, 2020 Share Posted June 2, 2020 I reproduced changed behavior of video_fullscreen 2 with 2.11. I get a native resolution instead of specified. May I ask you is there a practical need in launching application in this mode instead of a windowed one? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted June 2, 2020 Author Share Posted June 2, 2020 We dont want the boders when we work with LED walls. What do you mean instead of windowed? It is windowed without borders, isnt it? Link to comment
morbid Posted June 2, 2020 Share Posted June 2, 2020 27 minutes ago, werner.poetzelberger said: It is windowed without borders, isnt it? Yes, you're right. I meant "regular" windowed window with border. 38 minutes ago, werner.poetzelberger said: We dont want the boders when we work with LED walls. Do you have any deadlines for this project? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted June 2, 2020 Author Share Posted June 2, 2020 End of August. Actually, we use this mode very often. Not only on LED wall, but sometimes, if you wanna keep the app running beside other apps. But NO Border is definitely something we needed, need and will need ;). Pls bring that back ;) Thanks. Link to comment
morbid Posted June 2, 2020 Share Posted June 2, 2020 Werner, I'm waiting for the teammates' feedback. Well reach you back soon. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
morbid Posted June 3, 2020 Share Posted June 3, 2020 May I ask you to explain the full use case? You have a number of FullHD LED panels and you're running a smaller engine windows. Why not use native FullHD resolution? How are you stacking these windows? We'll be able to fix this in 2.12 (Summer 2020). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) The usecase for LED wall together with some specific image processors is, a 'canvas' which the image processor provides. Mostly Full HD, 4K, basically a normative image resolution output. The resolution (native) of the LED walls we are utilizing is alsway a non standard resolution lets say 1150x1150. For displaying this renderoutput, in case 1150, we would utilize a 4K 'canvas', render the Unigine windowed into 1150x1150. The image processor 'crops' the 4K canvas and only outputs the mapped 1150x1150 pixels 1:1 onto the LEDs. We want a 1:1 mapping, rather than a scaled image. Edited June 3, 2020 by werner.poetzelberger Link to comment
morbid Posted June 19, 2020 Share Posted June 19, 2020 Hi @werner.poetzelberger, Fix will come with 2.12. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted June 19, 2020 Author Share Posted June 19, 2020 (edited) superb. Thanks so much. Edited June 22, 2020 by werner.poetzelberger Link to comment
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