fox Posted May 21, 2020 Share Posted May 21, 2020 Thanks to your valuable feedback provided via all our channels we’ve resolved a number of issues that were not fixed in 2.11.0.1. These are primarily bug fixes, the active feature development for upcoming 2.12 release is going on in other branches. UnigineEditor Reduced Editor freezes on editing a Landscape Terrain object with a smoothing brush. Please note that the control key for the smoothing brush has changed, so instead of pressing and holding the Shift key you can now simply hit "V". Fixed an issue with a broken hyperlink used to create a new child material for ULON-based materials (e.g., particles_base, landscape_terrain_detail_base). Engine Fixed issues with detecting collisions with the Landscape Terrain for systems with a CPU having 2 and less cores. Single-threaded mode for physics and pathfinding is no longer available, so the following console commands were removed: physics_threaded, pathfind_threaded, and engine_threaded. Fixed an issue with receiving click events from a widget having a callback assigned when there are multiple visible Gui objects present in the scene. The render_border console command now preserves modifications made to the projection matrix. Fixed issues with FFP rendering in SOLID mode on OpenGL. Fixed an issue with loading of nested Node References in C# API. Fixed a crash related to NuGet packages in C#. Added a new IsDeleted property for nodes added to the delete queue. The C# Component System shall no longer retrieve components for such nodes. Added null-value checks and the swap() method to the C++ Component System. SDK Browser Fixed an issue with license activation for a cross-platform product. Updated version of documentation is available as 2.11. 5 Link to comment
ahmad.karami Posted May 22, 2020 Share Posted May 22, 2020 Thank you very much @fox Amazing Unigine Link to comment
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