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Hi,
 Any tutorial to create a large  vegetation like this in Community SDK edition, please ?

 

Edited by Dukefleed
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Hello,

Nothing special here, to be honest. You'll need a MeshClutter object and Impostor creator. These parameters have the biggest impact on performance:

  • Visibility Distance. It's okay to keep high distance for impostors, lower values for geometry (MeshClutter)
  • Density. It's simple. The higher density the "heavier" the forest will be.
  • Step. Step is a size of a cell with grass or trees. Use lower values for every object with low visibility distance and higher step size for the objects with higher visibility distance (impostors)

Same rules can be applied to the grass or any other object you're scattering with MeshClutter.

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Hello,

Thanks for answer. I think step by step landscape creation tutorial on youtube would be great for beginners.

Arbitray terrain is a great Add-on, hope to see it in Community SDK edition !

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