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import custom mixamo character with animation


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Export 1 animation, in place, from mixamo, with the skin, for exemple, idle
If you made it in fuse you will have to merge all the meshes, be carefull to rename each mesh uv so they will all have the same name, if you don't do so you will not be able to assign the material in unigine.

Then merge all meshes with ctlr-j

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- Import all other animation you have ( you don't need the skin for these), you can use this addon, install it and you'll be able to select multiple files in the import menu.
- Remove all armatures but keep the first you imported with the mesh.

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Then you export like in the documentation

Import with front axis y, all anims are inside the fbx

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Note. animation pack from mixamo website don't use in place animation

 

Edited by samuel.bruner
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