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[SOLVED] Default PlayerActor can't move


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This is how to reproduce the bug

  • Create a new project, delete default CameraSpectator in the scene
  • Menu Create > Camera > Actor, place anywhere on the ground
  • Run the game
  • Problem: You can not move by using AWSD from the start, and mush hold shift to activate running to move around
  • after running around in a short amount of time, release shift key and CameraActor can walk normally

I have no idea what happen to Min velocity with value = 2 as default, if I adjust this value to 4 (same as Max velocity) then CameraActor can move around after the game start

 

Edited by tipforeveryone
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More likely the default impluse is too small to move the actor (due too high surface friction the speed decrease ratio is too large). So to fix this you also can try to reduce the surface friction a bit.

Default built-in players are no longer in active development. We recommend to use custom players (there is an example in default C# project and C++ example in C++ samples available).

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  • silent changed the title to [SOLVED] Default PlayerActor can't move
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