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How do i stop an animation from moving the object in the world?


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I have a walking animation that when its being displayed in the character, the character is actually moving in the world, but i want it to stay in place, is there a way to set that in the Engine, without having to edit the animation itself?

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Hi Bryann,

There is no built-in tools to do this. So you have to write your own (that would try to calculate bone positions and do the world position offset). The best solution would be to edit the animation in DCC tool so it would not move the object in a world position.

Thanks!

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