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[SOLVED] About the default axial direction of FBX


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About the default axial direction of FBX:

When I set the forward axis of the model to Y-axis from 3dsmax or blender, the default axis in the engine is -y-axis, but I had to manually set the forward axis to -y-axis again to match the coordinates of the engine.

Is this a bug?

Both 2.11 and 2.11.0.1 have this problem.

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Hi, about this, is there a way to make some FBX "import" preference template (depending on DCC tools with different axis convention for example), in order to get the preferences applied automatically? Or is it possible to modify directly the Default preferences ? Thx

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