stanislav.botev Posted April 24, 2020 Share Posted April 24, 2020 (edited) Just playing with your engine and so far I love it! The ease of procedural texturing is amazing. I`m interested in using of for film and interactive media and so far it look quite promising. Edited April 24, 2020 by stanislav.botev 7 Link to comment
demostenes Posted April 25, 2020 Share Posted April 25, 2020 (edited) Wow, I would never thought, that this is output of game engine. What is this? :) Edited April 25, 2020 by demostenes Link to comment
stanislav.botev Posted April 26, 2020 Author Share Posted April 26, 2020 Some screenshots from editor: https://gyazo.com/720a9cff1c2b37d1452e173b9e7603af https://gyazo.com/93cd07cfcacf5a2bb501c5b6d57a4652 https://gyazo.com/3981a8c7af1a9d74900d97200a950634 Project download = https://drive.google.com/open?id=1toDhPGmnBp-yfnixCDfXiUkAiYRqLOrM Have fun! 3 Link to comment
janis.taranda Posted April 26, 2020 Share Posted April 26, 2020 2 hours ago, stanislav.botev said: Some screenshots from editor: https://gyazo.com/720a9cff1c2b37d1452e173b9e7603af https://gyazo.com/93cd07cfcacf5a2bb501c5b6d57a4652 https://gyazo.com/3981a8c7af1a9d74900d97200a950634 Project download = https://drive.google.com/open?id=1toDhPGmnBp-yfnixCDfXiUkAiYRqLOrM Have fun! Thanks bro. But how did u generate that chaotic mesh? In project it's an imported FBX. Link to comment
stanislav.botev Posted April 26, 2020 Author Share Posted April 26, 2020 I use Cinema 4DR21 Voxel Mesher - problem I have with this technique is actually texturing it. Unigine have very fast and pretty FX Dirth mask and 3Planar mapping. In UE4 it can be done with very complex shaders but here its out of the box and the Editor runs faster then the UE4. Also with combination with the Volumetrics you can have pretty stunning result. I cant get the camera animation working - its me probably too much used to otehr editors - but Unigine track tool is really odd to me. 3 Link to comment
silent Posted April 27, 2020 Share Posted April 27, 2020 Quote I cant get the camera animation working - its me probably too much used to otehr editors - but Unigine track tool is really odd to me. Tracker tool is tied to the engine internals and heavy depends on engine implementation for the animations. It is possible to improve it, but it's not a fast process :) I would recommend to animate PlayerPersecutor and check this articles before starting to work with it: https://developer.unigine.com/en/docs/2.11/editor2/tools/tracker/basics/ https://developer.unigine.com/en/docs/2.11/videotutorials/essentials/tracker How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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