werner.poetzelberger Posted April 10, 2020 Share Posted April 10, 2020 Hello. I want to have lensflars around my lights during the night. I use billboards with alpha texture. The best would be, if they dont respect the sourounding geometry eg. their lamps or house walls. But I need them to be in the background. Can create an order in my scene, even ignoring the depth test? Link to comment
silent Posted April 11, 2020 Share Posted April 11, 2020 The only thing that came up to my mind is the Rendering Order option in material settings for the objects in front of lights. Have you tried to adjust it? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted April 14, 2020 Author Share Posted April 14, 2020 I tried that one, but for some reason it didnt have any results. Link to comment
silent Posted April 14, 2020 Share Posted April 14, 2020 Can you please send us a minimal test scene? We can check what else can be done here. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted April 14, 2020 Author Share Posted April 14, 2020 (edited) It is not working with alpha test mode - which we are using for the characters material. Alpha blend on the characters material would accept the render order in tha correct way. But we cannot use this on the material for the characters. Edited April 14, 2020 by werner.poetzelberger Link to comment
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