adrian.licuriceanu Posted April 8, 2020 Share Posted April 8, 2020 (edited) Hello, Don't know how critical this is but 2.9, 2.10 and 2.11 alpha all have: int Mesh::getNumIndices(int surface) const { int num_cindices = getCIndices(surface).size(); int num_tindices = getCIndices(surface).size(); if (num_cindices != num_tindices) Log::error("Mesh::getNumIndices(): bad number of indices\n"); return getCIndices(surface).size(); } of course it should be int num_tindices = getTIndices(surface).size(); Regards, Adrian L. Edited April 8, 2020 by adrian.licuriceanu Link to comment
silent Posted April 8, 2020 Share Posted April 8, 2020 Adrian, Good catch, thank you! It's not very critical, but we will surely fix it. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
adrian.licuriceanu Posted July 27, 2020 Author Share Posted July 27, 2020 Hi, I don't know how critical this is. We are reviewing the source and stumble upon this again and I can see that is still not fixed in 2.12. Kind Regards, Adrian L. Link to comment
silent Posted July 28, 2020 Share Posted July 28, 2020 As far as I can see it has been already fixed in the 2.12 SDK. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
adrian.licuriceanu Posted July 28, 2020 Author Share Posted July 28, 2020 Yes, indeed, thank you! Link to comment
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