Jump to content

Triangles Shadows


photo

Recommended Posts

in my model, The Triangles Viewport is around 7500, but the Triangles Shadows is 50000.

Is it common for these values to differ?

 

shadow render setting is vr default setting and I just set visibility distance value from 10 to 500. (for airplane simul)

Link to comment

Yes, these numbers can differ that much because Triangles Shadows includes all triangles required to render shadows you see. This means you have to render geometry that is currently not shown in the frame but casts shadow.

This value depends on the camera position, angle, and number of dynamic light sources (each light source with shadows enabled increases GPU load).

Thanks.

UPD

Forgot to mention that number of shadows cascades also affect this number. Fewer cascades — better performance, but lower shadows quality. Also, check cached shadows feature: https://developer.unigine.com/en/docs/2.9/objects/lights/parameters/?rlang=cpp#shadow_settings

  • Like 1

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to comment
×
×
  • Create New...