demostenes Posted March 24, 2020 Share Posted March 24, 2020 It would be fine to make this multithreaded as well: When compiling 30k+shaders, it takes quite a lot of time and editor is paralyzed, even if CPU load is close to zero. Link to comment
silent Posted March 24, 2020 Share Posted March 24, 2020 Hi Jirka, Yep, that would be a super handy addition. Unfortunately, right now it't not really possible (there are some limitations that needs to be resolved first inside the engine). I will create a feature request regarding this in the our internal bug tracker. In case of any updates I will surely let you know :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Recommended Posts